ニコニコから転送 http://www.nicovideo.jp/watch/sm13951555 １９８６年にカセットに録音していたTAITOのアーケード ゲーム、MSアイザックⅡ のプレイ音声をUPしました。録音できる ウォークマンを筐体に押し付けて録音したので、周りの ゲームの音やボタンを叩いている音まで入っています。 ゲーム中の音声はものすごく地味です。... Topics: Taito, Metal Soldier Isaac II, video game, arcade game, PCB recordings
Pure speed run of Metroid II: Return of Samus, completed on March 16 2004. The displayed end time is ignored due to a flaw in the game's saving system which rounds the time down to whole minutes. The listed time is from the start of spawning until saving/the end. Author's comments: I bought metroid 2 off eBay cheap in december 2003 to try a speed run of it, I hadn't played it in about a decade. I got lost like everyone, and when I didn't like the quality of other maps out there, I made my own... Topics: Metroid II, any%, Game Boy
Speed run of Tomb Raider II's Assault Course, done on November 14 2006. Available in five versions: low/normal quality DivX, and normal/high/low quality H.264 MPEG-4. Author's comments: I discovered a way to get around TR2's broken screen recorder support thanks to Hypercam, so I did this rerun simply to submit a MUCH better looking video. Along the way I also discovered a few quirks to the Assault Course, and seem to have sussed it out now (and have edited the tips to reflect that). Thanks to... Topic: Tomb Raider: Tomb Raider II
Speed run of Metroid II: Return of Samus done in 3 segments, completed on January 18 2005. The displayed end time is ignored due to a flaw in the game's saving system which rounds the time down to whole minutes. The listed time is from the start of spawning until saving/the end. Author's comments: I actually had no intention of attempting an any% run at first, but tried anyway. My first few attempts were single-segment runs, since saving adds an extra 5 seconds to the final time due to the... Topics: Metroid II, any%, Game Boy
This is the preview of Neverwinter Nights as included with the game Baldur's Gate II. It shows off early footage from the game, and several concept art shots. Since it likely hadn't been decided at the time, no mention of the plot or class features, or the intricacies of the design are mentioned. Unlike the later trailers for the game which included more final shots, this preview also dates back to when Black Isle software was producing the game. The date of the video according to the disk is... Topics: Neverwinter Nights, NWN, Preview, Baldurs Gate II
Speed run of Mega Man II for Gameboy. The run was done in segments using passwords, and each avi appended together to make one file. Author's comments: Aside from Metroid II: Return of Samus, Mega Man 2 for the Gameboy was my favorite game on that system. The short length and easyness of the game had me going back for more, and always finding it. Now I've been able to take those years of playing it, and put it into a speed run. So sit back, and watch as I destroy Wily's evil plans once again.... ( 1 reviews ) Topics: Mega Man: Mega Man II, Game Boy
Single-segment speed run of Metroid II: Return of Samus with 100% item collection. The displayed end time is ignored due to a flaw in the game's saving system which rounds the time down to whole minutes. Even on runs which don't save, the listed time is from the start of spawning until the end. Author's comments: I've been playing Metroid II ever since I borrowed it from a friend in '92, and really haven't stopped playing it since. Had to buy a used pak a few times just because I'd lose it in... Topics: Metroid II, 100%, Single-segment, Game Boy
Single-segment 100% run of Metroid II: Return of Samus, done on March 15 2004. Available as either DivX or MPEG4. The displayed end time is ignored due to a flaw in the game's saving system which rounds the time down to whole minutes. Even on runs which don't save, the listed time is from the start of spawning until the end. Author's comments: Hi, I'm Brightstar, Your Metroid II: Return of Samus 100% player. It all started when I decided to pull out the cartridge for Metroid II and see how far... Topics: Metroid II, 100%, Single-segment, Game Boy
Speed run of Unreal II: The Awakening on Easy difficulty in 40 segments, completed on July 12 2007. Available in three versions: low/normal/high quality DivX. Author's comments: I was bored with downloading porn the other day so I thought that it's the right time to run a completely random game that I'm not familiar with. Then I saw this topic at the PC board, saying that a U2 run has a "on hold" status. I checked the thread, hoping to find some information on possible shortcuts and... ( 1 reviews ) Topic: Unreal: Unreal II
For more details, see http://tasvideos.org/82M.html 31 seconds faster than the previous version, almost exclusively because of faster control of the menus. Never underestimate minor optimizations :) Topics: NES, Goonies II, TAS, Tool-assisted, Speedrun, Walker Boh
For more details, see http://tasvideos.org/614M.html Selected comments from the author: "This time I made a time attack @ Goonies 2. I think this is the best route and the fastest possible to play through this complex but yet fun game. I think you have played this so comments about the gameplay are unnecessary. I take hits because it saves time, and I jump through enemies because else I would be pushed backwards. I got 1 hit that wasn't intentional pretty early in the game but I didn't... Topics: NES, Goonies II, TAS, Tool-assisted, Speedrun, Walker Boh
Imagine you made a list of all the good things you wanted more of from Thief: The Dark Age and then also made a list of bad things you wanted to go away, at least for most of the time. Now imagine that the developers got your lists, and then built their next game around them, as well as tossing in a few new tricks they came up with on their own. Welcome to The Metal Age. While Thief 1 had issues stemming from "Garrett's profession is 'thief,' not 'adventuring archaeologist' and/or 'undead... Topics: let's play, Bobbin Threadbare, Thief II: The Metal Age
* Emulator used : 1.43v17 snv123 * Aim at the best ending * Aim at the fastest completion * Use death as a shortcut * Take damage to save time * Manipulation of luck * Use of a glitch * Some entertainment trade-offs Ryu, a descendant from the Dragon Clan, has a very important mission : destroy an evil religion that is taking over the world. However, despite his dragon powers, he realises that his own strength is far more important. In this new improvment by Janus, the hero, by fishing out the... Topics: snes, tas, tasvideos, breath, of, fire, ii, janus
So a while back there was this action-RPG called X-Men Legends, and because Activision published it, there was inevitably a sequel called X-Men Legends II. The first game went "okay, let's kinda pretend to be the comics in case those guys want in". This one decided fuck that noise, we're going to mash up so much shit you have no idea what's coming next. Similarly, they also made sure you had no idea who the fuck you got to play as from version to version. There was not only an N-Gage... Topics: let's play, Syrg Sapphire, X-Men Legends II
It's the distant future and the entire universe is embroiled in war and constant chaos. Endless races are wiped from the face of existence as a myriad of different totaliterian cultures rampage violently in an endless struggle for supremecy, hunger, or getting shiny new bitz. Original Archived Let's Play available at the Let's Play Archive Topics: let's play, Niggurath, Dawn of War II: Retribution
http://tasvideos.org/2180S.html This is a tool-assisted speedrun, made on an emulator, using frame-by-frame shooting, savestates, and rerecords to overcome reaction time and human error. As such, it is purely a form of entertainment, and is not designed to show skill. Topics: TAS, Tool-assisted speedrun, Cheetahmen II, was0x
For more details, see http://tasvideos.org/267M.html A 1-player movie of Double Dragon II that aims solely for fastest completion and, in contrast to Phil's movie, uses the most powerful move, the flying knee, extensively. Topics: NES, Double Dragon II, Revenge, TAS, Tool-assisted, Speedrun, QBOB
We’re still in the balcony in Camden for our fantastic 3 part Guitar Hero II interview! Find out who the rocker chick really is (sorry, the wrong image pops up and Judy Nails is shown on screen) and we talk about the next gen consoles, the history of the game and a little bit more. BGB Wire is British Gaming Blog's on-camera interviews and reports. Topics: British Gaming Blog, BGB Wire, Interview, Harmonix, Guitar Hero, Guitar Hero II, Helen McWilliams,...
Publication: http://tasvideos.org/594M.html This time Wily is back, or actually forwards â in time that is; where he plans to destroy the future and bring back technology to destroy the past. Join Mega Man as he too travels to the future to prevent Wily and face his greatest enemy yet. This run doesn't really perform any mind boggling glitches like some other Mega Man runs on this site, but it still has the same classic action, and pulls off some very unlikely maneuvers that are enjoyable to... Topics: Mega, Man, II, 2, Game, Boy, GB, TAS, Tool, Assisted, Speedrun
It’s the third and final part of our interview with Daniel and Helen from Harmonix, discussing things like music games in general, the best songs in Guitar Hero II and who really is the best at the company? BGB Wire is British Gaming Blog's on-camera interviews and reports. Topics: British Gaming Blog, BGB Wire, Interview, Harmonix, Guitar Hero, Guitar Hero II, Helen McWilliams,...
For more details, see http://tasvideos.org/347M.html This is a two-player TAS of Double Dragon II - but here's what's curious: there's only one player - controlling both characters! That's really hard to do. In this version, the author uses the "flying knee" technique more often but still manages to keep it as interesting as the precedent version Topics: Tool-assisted, Speedrun, TAS, NES, Double Dragon II, 2-player, Phil
Submission: http://tasvideos.org/2837S.html This is a tool-assisted speedrun, recorded on an emulator. For more information, see the above link. Topics: Final, Fantasy, Legend, II, 2, SaGa, Hihou, Densetsu, HihÅ, TAS, Tool, Assisted, Speedrun, GB,...
Zelda II was released in Japan for the Famicom Disk System in early 1987. North America didn't see a cartridge release of this game until almost two years later, in late 1988. The second game in the Zelda series altered the basic formula, swapping out the top-down action/adventure for a mix between an RPG and a platformer. Though it was generally well-liked back in the good old days, in recent years this game has seen some venomous criticisms from people, mostly due to it being "too... Topics: let's play, FreezingInferno, Legend of Zelda II: The Adventure of Link
June 2003 interview with Jason Rubin, then President of Naughty Dog (from 2001 onwards a subsidiary of Sony), which he then later left in 2004. The time of the interview was before the Jak II release date. The interview deals with his history with games, computers and the business - including with Andrew Gavin, how he made "Punch out" his first game he didn't copy over because of lack of hard drives, and his first published game "Ski Crazed" around age 16/17. He then gets... Topics: Kikizo, Jason Rubin, Naughty Dog, Sony, Jak, Jak and Daxter, Jak II, Crash Bandicoot, Hirokazu...
For more information, see http://tasvideos.org/1467M.html In this second game of the series, watch nearly three and a half hours of luck manipulation so intense that it took scripting and bot-work to perform most of it. Most of the bosses in the second half of the run die in one or two rounds. This run plays on "Ouch!" difficulty, which was intended to be the hardest difficulty level. If you enjoyed this, be sure to check out the first game in the series as well.... Topics: Sega, Genesis, Mega Drive, Shining Force II, TASVideos, Tool Assisted, Speedrun, DarkKobold
Publication: http://tasvideos.org/865M.html This is Metroid II: Return of Samus completed with all the items collected. Being truthful to the original Metroid values, the game holds many items cleverly hidden, so finding all of them is not an easy task. That being said, Metroid II doesn't keep track of the collected items' percentage. Moreover, the game has two excessive Energy tanks and an additional copy of each beam. It's been agreed that the author should take all the E-tanks, and at least... Topics: Metriod, II, 2, Return, Of, Samus, 100p, 100%, 100, Percent, GB, Game, Boy, TAS, Tool, Assisted,...
Link to submission: http://tasvideos.org/2833S.html Shining Soul II Played by DarkKobold Playing time: 1:12:02.43 Rerecord count: 211535 This is a tool-assisted recording. For details, visit http://TASVideos.org/ Topics: tas, tool, assisted, tool-assisted, speed, run, speedrun, nintendo, game, boy, gameboy, advance,...